By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large. Graham Nelso
The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
I try to make puzzles range all the way from easy to hard, and to leave many open at once. Graham Ne
For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.