Top 10 Quotes by Graham Nelson

Graham Nelson

By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large. Graham Nelso

Graham Nelson
Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
Graham Nelson

The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.

Graham Nelson
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.
Graham Nelson

Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.

Graham Nelson
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Graham Nelson

I try to make puzzles range all the way from easy to hard, and to leave many open at once. Graham Ne

Graham Nelson
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
Graham Nelson

For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.

Graham Nelson
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.