I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.

-Graham Nelson
Graham Nelson

Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!

Graham Nelson
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Graham Nelson

By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large. Graham Nelso

Graham Nelson
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all. Graham Nelso
Graham Nelson

This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.

Graham Nelson
Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.
Graham Nelson

If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that.

Graham Nelson
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.
Graham Nelson

I try to make puzzles range all the way from easy to hard, and to leave many open at once.

Graham Nelson
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.