I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.

-Graham Nelson
Graham Nelson

This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.

Graham Nelson
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
Graham Nelson

By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large. Graham Nelso

Graham Nelson
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Graham Nelson

If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.

Graham Nelson
At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups. Graham Nelso
Graham Nelson

I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.

Graham Nelson
I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over.
Graham Nelson

I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.

Graham Nelson
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.